Dodge City
Tulleys Escape Rooms & Games
A big, bustling Wild West job with a sci-fi twist, Dodge City leans into scale, split-team play and inventive set pieces. It is at its best for experienced groups who enjoy being kept busy, and less convincing if you want a tidy, story-led hour.

Big Sky, Big Job
Dodge City goes for scale first, and it does it with confidence. This is Tulleys at its most sprawling and busy, a future-western bank job that leans hard into atmosphere, movement and the thrill of having too much to do. The set dressing carries real swagger, and the 2127 wild west premise gives the room a playful, pulpy edge rather than a straight-faced story. It feels like a proper event room for enthusiasts who want something with size and bite.
The best way to approach it is as a team exercise in split thinking. There is a lot of work here, and the room rewards groups who can divide, communicate clearly and keep momentum without getting flustered. That makes it a strong fit for experienced teams of four to six, while pairs may find the volume punishing. One neat summary captures the appeal well: "a huge game with plenty to investigate".
The puzzle mix is broad and energetic, mixing traditional tasks with tech-led moments and novelty mechanics. When it clicks, the room feels inventive and brisk, with enough variation to keep the hour lively. The opening sounds especially strong, with a crowded, bustling start that sets the tone for a game that wants everyone talking, moving and paying attention.
That ambition is also where the caveats sit. A few teams have found the puzzle load heavy enough to feel frantic, and there are occasional reports of tech or prop issues interrupting the flow. The story is more framework than payoff, so do not expect a deep narrative arc or a dramatic ending to carry the experience. What you get instead is atmosphere, scale and a lot of game.
If you enjoy large, high-pressure rooms with distinctive theming and a strong sense of occasion, Dodge City deserves attention. It is less convincing as a polished all-rounder than as a big, busy playground for competent teams who like to split up and keep pace. For the right group, it should be a very good hour. For smaller or newer teams, it is probably more work than fun.
Dodge City is a large, high-energy room built around volume, movement and split-team problem solving. Its appeal lies in scale and variety rather than polished storytelling, so it suits players who enjoy busy games with a bit of friction.
Players repeatedly single out the huge, sprawling build and the way every area feels put to use.
The Wild West presentation is widely praised for its bold identity, strong dressing and visual ambition.
The mix of traditional locks, tech and novelty ideas is often described as inventive and satisfying when it clicks.
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