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Kingston upon Hull, UK

Trials of Osiris

Take The Exit

An Egyptian pyramid room with a strong premise, some interesting late ideas and substantial signposting caveats.

Players2-7
Duration60 min
DifficultyExpert
Trials Of Osiris Escape Room
Image: taketheexit.co.uk
The Story

Egyptian Theme, Heavy Caveats

Trials of Osiris at Take The Exit is an Egyptian pyramid adventure about following Howard Carter into a mystery he could not complete. The premise has obvious escape-room appeal: tombs, trials, clues and a race to escape. The honest recommendation, though, has to start from the room's rougher response. The clearest short line is "The pyramid idea outruns the execution."

Go in expecting a traditional puzzle room with an Egyptian frame, open early exploration and a finale that may be stronger than the route into it. There are signs that later changes improved parts of the game, and some teams find interesting meta-puzzle moments near the end. That gives it some value for players who enjoy older rooms and can tolerate friction.

The practical limit is serious. Lock matching, signposting and certain physical or sensory elements have drawn strong criticism, so the room belongs in cautious-choice territory. Even when the premise is appealing, the experience can frustrate teams who expect clean puzzle logic, polished set work or smooth safety comfort throughout. It is the kind of room that benefits from honest expectations as much as from quick solving once the clock starts.

Shortlist Trials of Osiris only if your group specifically wants to complete the Take The Exit set, enjoys Egyptian themes and accepts that this may be uneven. Choose another room first for a first visit, a polished tomb adventure or a team with low patience for unclear lock routing. This is a caveated listing, not a push. That caution is part of the room's honest usefulness here. Treat that as a warning label rather than a reason to invent praise.

How It Compares

Trials of Osiris compares as a heavily caveated Egyptian room: thematically appealing, occasionally interesting, but weak on clarity and consistency. Choose it when puzzle density and distinctiveness matter more than pure spectacle, while tension is a secondary part of the appeal.

Puzzle Focus
Moderate
Immersion
Low
Technology
Very Low
Scare Factor
Very Low
Physicality
Low
Uniqueness
Moderate
What To Expect

Premise

Follow Howard Carter into the unfinished Trials of Osiris.

Play Style

Traditional locks and puzzle routing inside a pyramid frame.

Strength

Some later meta-puzzle moments may land.

Caveat

Signposting and comfort issues are significant.

What Players Are Saying

The pyramid idea outruns the execution.

Premise

The later ideas may be stronger than the route.

Finish

Unclear lock routing can dominate the memory.

Caveat
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Trials Of Osiris Escape Room
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