Toy Store
007 Escape Games
A charming wizarding trial room with a strong academy feel and a clear story hook. The concept has real promise, but recent play suggests uneven execution and some distracting operational issues.

Magical Trials Await
Toy Store leans into a charming wizarding-school fantasy, with the Tree Broomsticks Inn acting as a clever launch point for a backdoor scholarship challenge. The setup has immediate story appeal: you are not just solving puzzles, you are proving you belong. That gives the room a stronger hook than a standard spellbook-and-locks adventure, and it should suit players who like their escape rooms to feel guided, theatrical and a little whimsical.
The experience sounds best when approached as a sequence of magical trials rather than a single mechanical showcase. Expect story-led puzzling, observation and task-based moments that fit the theme, with the room likely doing more through atmosphere and framing than through high-tech flourishes. That is no weakness in itself, provided the build is solid, because the concept has enough personality to carry the game.
That said, there are clear caveats. One strong line from the available feedback says, "The idea is strong, but broken puzzles really knocked the shine off it." That is not the sort of issue to ignore, especially in a room where flow and immersion matter. If the venue has fully tightened up the build, the core idea could still land well, but this is not a room to choose if you need immaculate polish.
Group size also looks important. The room appears to favour a bigger team, with tighter numbers likely feeling under-supported in the more crowded moments. As one player put it, "It felt cramped for two, with the room clearly favouring a bigger team." If you are booking for a duo, there are better fits elsewhere; if you are bringing a larger mixed group, the format should make more sense.
Overall, this is an appealing fantasy room with real charm and a better-than-average premise, but it comes with enough operational warning signs to stop it being an easy recommendation. Choose it for the theme, the story and the chance to tackle a magical academy trial. Choose it only if you are comfortable with the possibility of a rougher, less seamless run than the concept deserves.
Toy Store is most appealing to players who want a story-first fantasy room with personality rather than a plain sequence of mechanical tasks. It sits in the moderate-to-strong range for immersion and puzzle focus, while staying light on scares, physical demands and obvious tech spectacle.
The room’s idea is strong and gives it genuine personality.
Broken puzzles undermined the experience and hurt the flow.
Noise from another room broke the illusion at times.
Book your mission.
Spots can change quickly. Gather your team, compare options, then choose the room that best fits the night.
