The Sword of Drakul
Exciting Game Birmingham
An online 60-90 minute fantasy quest to recover the dragon king's sword and save the kingdom.

Remote Fantasy Quest With Time To Breathe
The Sword of Drakul is an online fantasy escape from Exciting Game Birmingham. The quest is simple to understand: recover the sword of the dragon king and save the kingdom. Because it is digital, the room has a different rhythm from a physical venue. The fantasy quest has a proper adventure shape.
What sells it is story-led remote play. Groups who want a fantasy objective, puzzle progression and the convenience of playing away from the venue should understand the fit quickly. It is not trying to recreate a physical set; it is using an online format to move the group through a kingdom-saving puzzle adventure. That distinction is important for expectation-setting. The best value is in a shared puzzle quest with a clear fantasy objective, not in scenic immersion or physical discovery. Groups who accept that format can treat it as a flexible adventure session.
The timing is also unusual. the format supports a 60-90 minute expectation and a built-in timer, but the access window is much more forgiving than a standard room. That makes it easier for remote teams who may need pauses, tech setup time or a less pressured session. Set that expectation before booking and The Sword of Drakul has a much better chance of landing the way it is meant to.
Book The Sword of Drakul for fantasy escape-room structure without travelling to a physical room. It works best for remote teams, families or mixed-location groups who value story direction. Pick a physical room if set immersion is the main requirement, but this is a useful option when flexibility matters. That flexibility is the real advantage.
The Sword of Drakul compares best as a flexible online fantasy adventure. It gives remote groups a directed quest, but it should not be judged against physical set immersion.
Premise
Recover the sword of the dragon king and save the kingdom.
Format
An online escape room rather than a physical venue room.
Timing
Designed around 60-90 minutes, with a more flexible access window.
Best Fit
Useful for remote teams who want a story-led fantasy game.
The fantasy quest has a proper adventure shape.
StoryThe puzzle flow improves once the world opens up.
FlowIt suits groups wanting an online room with a story.
Remote FitBook your mission.
Spots can change quickly. Gather your team, compare options, then choose the room that best fits the night.
