Coming Home
AIM Escape
A brisk, inventive robot-building game with a playful edge and sharp puzzle flow. It looks strongest for players who enjoy neat signposting, tactile mechanisms and a room that does something a little different.

A Clever Robot Build
Coming Home stands out for its odd, appealing format. Rather than a sprawling set or a heavy cinematic plot, this is a compact science-and-build game with a personal twist: you are assembling your great aunt’s robot, Gregg, against the clock. That gives it a fresh tabletop feel and a clear identity, especially if you like escape rooms that do something a bit different without turning into a gimmick.
The puzzle work sounds exactly what it should be here: intricate, fast-moving and well signposted. "The puzzles flow neatly, with smart signposting and a satisfying mix of mechanisms." That is the key attraction, because this room rewards groups who can keep information moving, split tasks cleanly and stay on top of a dense sequence without losing momentum.
Mechanically, this looks like a neat blend of tech and traditional locks, with the box itself used in inventive ways. It is the sort of room that should please players who enjoy tactile problem-solving and clever progression more than big theatrical reveals. The in-character hosting also sounds like a nice touch, giving the game a bit of personality without pushing it into full story mode.
The caveat is scale. This is not the room to choose if you want something huge, long or physically demanding. It looks best as a polished, brisk experience for couples, small groups and families, with 3 to 4 probably the sweet spot. Larger teams may find it compact, and anyone chasing a heavyweight flagship challenge may want to temper expectations.
For the right group, though, it should be a very enjoyable detour. "A fresh tabletop format that feels unlike your average escape game." That is the real selling point here: a distinctive, charming little puzzle machine with enough invention to justify the trip if you value originality, flow and smart design over scale.
Coming Home is a compact, puzzle-led game with a clear emphasis on momentum and tactile problem solving. It stands out for its unusual robot-building format, while feeling more workshop-like than cinematic and far less about tension or spectacle.
A genuinely different experience that stands apart from the usual escape-room template.
Puzzles are neatly signposted and settle into a satisfying rhythm.
Characterful hosting and smart presentation give it plenty of charm.
Book your mission.
Spots can change quickly. Gather your team, compare options, then choose the room that best fits the night.
